双重编码器结构成功地利用了两个特定语言的编码器(LSE)进行代码转换语音识别。由于LSE由两个预训练的语言特定模型(LSM)初始化,因此双编码器结构可以利用足够的单语言数据并捕获单个语言属性。但是,现有方法对LSE的语言没有限制,并且不足以针对LSM的语言知识。在本文中,我们提出了一种特定语言的特征辅助(LSCA)方法来减轻上述问题。具体来说,在培训期间,我们引入了两种特定语言的损失作为语言限制,并为其生成相应的语言目标。在解码过程中,我们通过组合两个LSM和混合模型的输出概率来考虑LSM的解码能力,以获得最终预测。实验表明,LSCA的训练或解码方法可以改善模型的性能。此外,通过组合LSCA的训练和解码方法,最佳结果可以在代码切换测试集上获得多达15.4%的相对误差。此外,该系统可以通过使用我们的方法来很好地处理代码转换语音识别任务,而无需额外的共享参数,甚至可以基于两个预训练的LSM进行重新训练。
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With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
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监督学习的关键假设是培训和测试数据遵循相同的概率分布。然而,这种基本假设在实践中并不总是满足,例如,由于不断变化的环境,样本选择偏差,隐私问题或高标签成本。转移学习(TL)放松这种假设,并允许我们在分销班次下学习。通常依赖于重要性加权的经典TL方法 - 基于根据重要性(即测试过度训练密度比率)的训练损失培训预测器。然而,由于现实世界机器学习任务变得越来越复杂,高维和动态,探讨了新的新方法,以应对这些挑战最近。在本文中,在介绍基于重要性加权的TL基础之后,我们根据关节和动态重要预测估计审查最近的进步。此外,我们介绍一种因果机制转移方法,该方法包含T1中的因果结构。最后,我们讨论了TL研究的未来观点。
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The development of social media user stance detection and bot detection methods rely heavily on large-scale and high-quality benchmarks. However, in addition to low annotation quality, existing benchmarks generally have incomplete user relationships, suppressing graph-based account detection research. To address these issues, we propose a Multi-Relational Graph-Based Twitter Account Detection Benchmark (MGTAB), the first standardized graph-based benchmark for account detection. To our knowledge, MGTAB was built based on the largest original data in the field, with over 1.55 million users and 130 million tweets. MGTAB contains 10,199 expert-annotated users and 7 types of relationships, ensuring high-quality annotation and diversified relations. In MGTAB, we extracted the 20 user property features with the greatest information gain and user tweet features as the user features. In addition, we performed a thorough evaluation of MGTAB and other public datasets. Our experiments found that graph-based approaches are generally more effective than feature-based approaches and perform better when introducing multiple relations. By analyzing experiment results, we identify effective approaches for account detection and provide potential future research directions in this field. Our benchmark and standardized evaluation procedures are freely available at: https://github.com/GraphDetec/MGTAB.
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Interview has been regarded as one of the most crucial step for recruitment. To fully prepare for the interview with the recruiters, job seekers usually practice with mock interviews between each other. However, such a mock interview with peers is generally far away from the real interview experience: the mock interviewers are not guaranteed to be professional and are not likely to behave like a real interviewer. Due to the rapid growth of online recruitment in recent years, recruiters tend to have online interviews, which makes it possible to collect real interview data from real interviewers. In this paper, we propose a novel application named EZInterviewer, which aims to learn from the online interview data and provides mock interview services to the job seekers. The task is challenging in two ways: (1) the interview data are now available but still of low-resource; (2) to generate meaningful and relevant interview dialogs requires thorough understanding of both resumes and job descriptions. To address the low-resource challenge, EZInterviewer is trained on a very small set of interview dialogs. The key idea is to reduce the number of parameters that rely on interview dialogs by disentangling the knowledge selector and dialog generator so that most parameters can be trained with ungrounded dialogs as well as the resume data that are not low-resource. Evaluation results on a real-world job interview dialog dataset indicate that we achieve promising results to generate mock interviews. With the help of EZInterviewer, we hope to make mock interview practice become easier for job seekers.
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Dynamic treatment regimes assign personalized treatments to patients sequentially over time based on their baseline information and time-varying covariates. In mobile health applications, these covariates are typically collected at different frequencies over a long time horizon. In this paper, we propose a deep spectral Q-learning algorithm, which integrates principal component analysis (PCA) with deep Q-learning to handle the mixed frequency data. In theory, we prove that the mean return under the estimated optimal policy converges to that under the optimal one and establish its rate of convergence. The usefulness of our proposal is further illustrated via simulations and an application to a diabetes dataset.
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Temporal sentence grounding (TSG) aims to identify the temporal boundary of a specific segment from an untrimmed video by a sentence query. All existing works first utilize a sparse sampling strategy to extract a fixed number of video frames and then conduct multi-modal interactions with query sentence for reasoning. However, we argue that these methods have overlooked two indispensable issues: 1) Boundary-bias: The annotated target segment generally refers to two specific frames as corresponding start and end timestamps. The video downsampling process may lose these two frames and take the adjacent irrelevant frames as new boundaries. 2) Reasoning-bias: Such incorrect new boundary frames also lead to the reasoning bias during frame-query interaction, reducing the generalization ability of model. To alleviate above limitations, in this paper, we propose a novel Siamese Sampling and Reasoning Network (SSRN) for TSG, which introduces a siamese sampling mechanism to generate additional contextual frames to enrich and refine the new boundaries. Specifically, a reasoning strategy is developed to learn the inter-relationship among these frames and generate soft labels on boundaries for more accurate frame-query reasoning. Such mechanism is also able to supplement the absent consecutive visual semantics to the sampled sparse frames for fine-grained activity understanding. Extensive experiments demonstrate the effectiveness of SSRN on three challenging datasets.
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Human parsing aims to partition humans in image or video into multiple pixel-level semantic parts. In the last decade, it has gained significantly increased interest in the computer vision community and has been utilized in a broad range of practical applications, from security monitoring, to social media, to visual special effects, just to name a few. Although deep learning-based human parsing solutions have made remarkable achievements, many important concepts, existing challenges, and potential research directions are still confusing. In this survey, we comprehensively review three core sub-tasks: single human parsing, multiple human parsing, and video human parsing, by introducing their respective task settings, background concepts, relevant problems and applications, representative literature, and datasets. We also present quantitative performance comparisons of the reviewed methods on benchmark datasets. Additionally, to promote sustainable development of the community, we put forward a transformer-based human parsing framework, providing a high-performance baseline for follow-up research through universal, concise, and extensible solutions. Finally, we point out a set of under-investigated open issues in this field and suggest new directions for future study. We also provide a regularly updated project page, to continuously track recent developments in this fast-advancing field: https://github.com/soeaver/awesome-human-parsing.
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A storyboard is a roadmap for video creation which consists of shot-by-shot images to visualize key plots in a text synopsis. Creating video storyboards however remains challenging which not only requires association between high-level texts and images, but also demands for long-term reasoning to make transitions smooth across shots. In this paper, we propose a new task called Text synopsis to Video Storyboard (TeViS) which aims to retrieve an ordered sequence of images to visualize the text synopsis. We construct a MovieNet-TeViS benchmark based on the public MovieNet dataset. It contains 10K text synopses each paired with keyframes that are manually selected from corresponding movies by considering both relevance and cinematic coherence. We also present an encoder-decoder baseline for the task. The model uses a pretrained vision-and-language model to improve high-level text-image matching. To improve coherence in long-term shots, we further propose to pre-train the decoder on large-scale movie frames without text. Experimental results demonstrate that our proposed model significantly outperforms other models to create text-relevant and coherent storyboards. Nevertheless, there is still a large gap compared to human performance suggesting room for promising future work.
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In the new era of personalization, learning the heterogeneous treatment effect (HTE) becomes an inevitable trend with numerous applications. Yet, most existing HTE estimation methods focus on independently and identically distributed observations and cannot handle the non-stationarity and temporal dependency in the common panel data setting. The treatment evaluators developed for panel data, on the other hand, typically ignore the individualized information. To fill the gap, in this paper, we initialize the study of HTE estimation in panel data. Under different assumptions for HTE identifiability, we propose the corresponding heterogeneous one-side and two-side synthetic learner, namely H1SL and H2SL, by leveraging the state-of-the-art HTE estimator for non-panel data and generalizing the synthetic control method that allows flexible data generating process. We establish the convergence rates of the proposed estimators. The superior performance of the proposed methods over existing ones is demonstrated by extensive numerical studies.
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